An autonomous, $0-cost end-to-end 3D aerospace asset pipeline and military combat flight simulator. Parametric CAD solids in Fusion 360 engineered directly into game-ready fighters with procedural lift physics, split-screen co-op, and LAN dogfights in Godot 4 and Unreal Engine 5.
Dogfight locally with dual controllers or fly wingman formation in the full campaign. Zero router port forwarding, seamless drop-in verification, and dual-viewport rendering.
Every sortie starts in full screen. Player 2 joins dynamically in real time when secondary controls (Gamepad 2, NumPad, or IJKL) are pressed.
First-to-5 confirmed kills dogfight arena. Switch layout between Horizontal (Top/Bottom) and Vertical (Left/Right) on the fly via F2.
High-performance ENet multiplayer architecture on UDP port 7779 with autonomous background UDP discovery beacons on port 7778.
Point your phone camera at the on-screen QR code in the game lobby. Your mobile browser instantly transforms into a low-latency cockpit HOTAS with an analog touch stick, continuous throttle, gyroscope motion steering, and tactile haptic rumble over local WiFi. Zero app store downloads required.
Both viewports share the native World3D rendering context without duplicating entity nodes.
From atmospheric defense against reconnaissance swarms to deep trench conduits and orbital dreadnought strikes. Inspect tactical reconnaissance cards, mission objectives, and atmospheric flight envelopes.
Atmospheric Scramble
Southern Stratospheric Defense Grid // Alt: 8,500m
Cloudburst Dawn // Sun Elevation 32°
Hostile Helion Combine reconnaissance UCAV swarms have breached the troposphere perimeter. Scramble from Alert-1 readiness, intercept advance patrol bogeys, and eliminate the target drones before their telemetry relays fire.
Engineered in Autodesk Fusion 360 using 7-station transverse 3D lofting with a compound V-keel and twin-engine ventral weapons tunnel (0% flat underside).
Continuous compound dihedral angles with dual under-fuselage longitudinal stringers. Ventral FLIR/EOTS diamond targeting pod flush with forward nose assembly.
Equipped with 4 aerodynamic swept pylons holding Vanguard Precision Strike Missiles. Features alternating launch balance (1 → 4 → 2 → 3), proportional navigation homing, and active contrail particles.
Top compass horizon ribbon (0°..360°), 350m polar radar disc with altitude carrots, timed missile seeker acquisition ring, and dynamic 3-second nitro afterburner capacitor.
High-velocity kinetic cannons firing at 600 RPM with tracer illumination, screen-space target lead prediction reticles, and spatialized 3D cannon audio.
Balanced arcade flight physics modeled after Ace Combat. Aerodynamic lift counters gravity proportionally to forward airspeed, with dynamic stall recovery and seamless keyboard layout auto-detection.
A completely free, $0-cost bridge connecting parametric CAD solids with real-time DCC tools and game engines.
Parametric sketches, compound 3D lofts, and precision solid modeling. STEP and STL export via local HTTP bridge on port 9876.
Automated Smart UV unwrapping, custom split normals, weapon socket placement (SOCKET_), and convex collision hull generation (UCX_).
Native glTF .glb import, procedural lift vs gravity physics, 6-DOF controls, split-screen co-op, and ENet multiplayer networking.
Remote execution socket bridge, Nanite auto-import, Lumen PBR materials, and Chaos destruction physics ready.
More than a static brochure. The Project Vanguard web portal is engineered to evolve into a living tactical hub interacting directly with flight saves, telemetry, and Cloudflare edge services.
Drag-and-drop your local vanguard_savegame.json directly onto the web portal. The browser parses telemetry to render 3D flight trajectories, weapon hit-rate breakdowns, and exports high-res pilot scorecard badges with your Rank (S/A/B) for Discord and social sharing.
Leveraging Godot 4.7's WebAssembly export, visitors can launch the 3D Hangar Turntable directly in-browser. Inspect the sculpted V-hull, customize Solar Amber vs Crimson Aggressor liveries, and fly a 90-second training sortie without installing anything.
Cloudflare Workers and D1 database host a lightweight global leaderboard. Godot reports authenticated sortie times and PvP win streaks via HTTPRequest. Pilots can download top-ranked flight ghost trajectories to race against rival flight paths in-game.
Cloudflare Pages Functions serve dynamic mission modifiers (/api/daily_sortie.json). On boot, the game pulls daily weather variations, high-density minefields, and tactical bounties generated by the web community.
Download the compiled Windows 64-bit binaries for Project Vanguard v0.8.1-alpha. Includes all 8 campaign missions, split-screen co-op, and LAN multiplayer.