SYSTEMS: ONLINE
v0.8.1-ALPHA
DISPATCH: v0.8.1-alpha // LIVE ON GITHUB

PRECISION IN THE VOID.
FIREPOWER IN THE ENVELOPE.

An autonomous, $0-cost end-to-end 3D aerospace asset pipeline and military combat flight simulator. Parametric CAD solids in Fusion 360 engineered directly into game-ready fighters with procedural lift physics, split-screen co-op, and LAN dogfights in Godot 4 and Unreal Engine 5.

Download v0.8.1-Alpha (Win64) Multiplayer
Flight Engine Godot 4.7.2
Campaign 8 Full Sorties
Multiplayer Split-Screen & LAN
Port Ready Unreal Engine 5
Vanguard Sculpted V-Hull Interceptor
ACQUISITION // V-HULL 7-STATION
4X WING STRIKE MISSILES
SOL ORBITAL DIRECTORATE 404TH WING // AIRFRAME READY
[ TACTICAL COMBAT EXPANSION // v0.8.1 ]

MULTIPLAYER, DROP-IN CO-OP & LAN ARENA

Dogfight locally with dual controllers or fly wingman formation in the full campaign. Zero router port forwarding, seamless drop-in verification, and dual-viewport rendering.

01

Campaign Drop-In Co-Op

Every sortie starts in full screen. Player 2 joins dynamically in real time when secondary controls (Gamepad 2, NumPad, or IJKL) are pressed.

  • ▶ Solar Amber wingman livery
  • ▶ Starboard wingman formation spawn
  • ▶ 5-second field repair respawn loop
  • ▶ Dynamic threat AI target distribution
02

1v1 Split-Screen Arena

First-to-5 confirmed kills dogfight arena. Switch layout between Horizontal (Top/Bottom) and Vertical (Left/Right) on the fly via F2.

  • ▶ Dual independent cameras & HUDs
  • ▶ Mutual radar lock & missile seeker cone
  • ▶ Isolated device haptic rumble
  • ▶ Shared World3D zero-overhead physics
03

Zero-Config LAN P2P

High-performance ENet multiplayer architecture on UDP port 7779 with autonomous background UDP discovery beacons on port 7778.

  • ▶ Zero port forwarding needed on LAN
  • ▶ 20Hz snapshot interpolation
  • ▶ Synchronized RPC gunfire & missiles
  • ▶ Dedicated in-game LAN server browser
📱 "SCAN-TO-FLY" ZERO-INSTALL MOBILE COMPANION

No Extra Controller? Use Any Smartphone.

Point your phone camera at the on-screen QR code in the game lobby. Your mobile browser instantly transforms into a low-latency cockpit HOTAS with an analog touch stick, continuous throttle, gyroscope motion steering, and tactile haptic rumble over local WiFi. Zero app store downloads required.

✔ <3ms Local WebSocket ✔ Gyro Tilt Steering ✔ Web Haptic Feedback ✔ Second-Screen HUD
Interactive Viewport Simulator

LAYOUT: HORIZONTAL (TOP / BOTTOM)

VIEWPORT 1 // PLAYER 1 (FLIGHT LEAD)
CYAN TACTICAL OVERLAY Heading 045° | Cruise 65 m/s | Lock Ready
VIEWPORT 2 // PLAYER 2 (WINGMAN / AGGRESSOR)
SOLAR AMBER AVIONICS Wingman Formation Established | Armed

Both viewports share the native World3D rendering context without duplicating entity nodes.

[ THE ASCENSION WAR OPERATIONS ]

8-MISSION CAMPAIGN DOSSIER

From atmospheric defense against reconnaissance swarms to deep trench conduits and orbital dreadnought strikes. Inspect tactical reconnaissance cards, mission objectives, and atmospheric flight envelopes.

SELECT SORTIE CARD 8 MISSIONS
// OPERATION M01 //

CLOUDBURST

Atmospheric Scramble

Chapter I: Iron Canopy CADET / TACTICAL
Mission Reconnaissance Card
TACTICAL RECON CARD
Operational Theater

Southern Stratospheric Defense Grid // Alt: 8,500m

Atmospheric Conditions

Cloudburst Dawn // Sun Elevation 32°

Primary Objectives
AWACS Command Tactical Briefing

Hostile Helion Combine reconnaissance UCAV swarms have breached the troposphere perimeter. Scramble from Alert-1 readiness, intercept advance patrol bogeys, and eliminate the target drones before their telemetry relays fire.

Rank S: 10,000 PTS // Unlocks M02 Iron Canyon 100% ASSET FEASIBILITY CERTIFIED
[ HARD-SURFACE AIRFRAME SPECIFICATIONS ]

SCULPTED V-HULL INTERCEPTOR

Engineered in Autodesk Fusion 360 using 7-station transverse 3D lofting with a compound V-keel and twin-engine ventral weapons tunnel (0% flat underside).

Top-down CAD Blueprint
CAD SCHEMATIC // TOP-DOWN
LENGTH 10.30 m
WINGSPAN 9.78 m
HEIGHT 2.70 m

Aerodynamic Lift & Keel Geometry

Continuous compound dihedral angles with dual under-fuselage longitudinal stringers. Ventral FLIR/EOTS diamond targeting pod flush with forward nose assembly.

4x Under-Wing Pylon Missile Racks

Equipped with 4 aerodynamic swept pylons holding Vanguard Precision Strike Missiles. Features alternating launch balance (1 → 4 → 2 → 3), proportional navigation homing, and active contrail particles.

Avionics & High-G Tactical HUD

Top compass horizon ribbon (0°..360°), 350m polar radar disc with altitude carrots, timed missile seeker acquisition ring, and dynamic 3-second nitro afterburner capacitor.

Dual Rotary Autocannons (20mm)

High-velocity kinetic cannons firing at 600 RPM with tracer illumination, screen-space target lead prediction reticles, and spatialized 3D cannon audio.

[ ZERO-LATENCY ERGONOMIC INPUT ]

CONTROLS & FLIGHT ENVELOPE

Balanced arcade flight physics modeled after Ace Combat. Aerodynamic lift counters gravity proportionally to forward airspeed, with dynamic stall recovery and seamless keyboard layout auto-detection.

KEYBOARD LAYOUT AUTO-DETECTION AUTODETECT: BE / FR AZERTY
THROTTLE UP / DOWN Z / S
BANK / ROLL Q / D
YAW / RUDDER A / E
AFTERBURNER BOOST LEFT SHIFT
FIRE ROTARY CANNON SPACE / L-CLICK
FIRE STRIKE MISSILE R / R-CLICK
STEERING & PITCH MOUSE 6-DOF
LAYOUT / SPLIT TOGGLE F1 / F2
🎮 DUAL CONTROLLER READY: PlayStation DualSense & Xbox Wireless controllers automatically route to Player 1 & Player 2 with dedicated motor haptics.
DEVICE 0 = LEAD // DEVICE 1 = WINGMAN
[ OPEN SOURCE AUTOMATION ]

AUTONOMOUS CAD-TO-ENGINE PIPELINE

A completely free, $0-cost bridge connecting parametric CAD solids with real-time DCC tools and game engines.

STAGE 01 // CAD

Autodesk Fusion 360

Parametric sketches, compound 3D lofts, and precision solid modeling. STEP and STL export via local HTTP bridge on port 9876.

STAGE 02 // DCC

Blender 4.2 LTS

Automated Smart UV unwrapping, custom split normals, weapon socket placement (SOCKET_), and convex collision hull generation (UCX_).

STAGE 03 // TESTBED

Godot 4 Engine

Native glTF .glb import, procedural lift vs gravity physics, 6-DOF controls, split-screen co-op, and ENet multiplayer networking.

STAGE 04 // TARGET

Unreal Engine 5

Remote execution socket bridge, Nanite auto-import, Lumen PBR materials, and Chaos destruction physics ready.

[ THE CONNECTED WEB PORTAL ECOSYSTEM ]

HOW THIS PORTAL EVOLVES WITH VANGUARD

More than a static brochure. The Project Vanguard web portal is engineered to evolve into a living tactical hub interacting directly with flight saves, telemetry, and Cloudflare edge services.

PHASE I // TELEMETRY CLIENT-SIDE JSON

Black Box Sortie Replay

Drag-and-drop your local vanguard_savegame.json directly onto the web portal. The browser parses telemetry to render 3D flight trajectories, weapon hit-rate breakdowns, and exports high-res pilot scorecard badges with your Rank (S/A/B) for Discord and social sharing.

PHASE II // WEB EMBED GODOT 4 WASM

Instant Browser Hangar & Trial

Leveraging Godot 4.7's WebAssembly export, visitors can launch the 3D Hangar Turntable directly in-browser. Inspect the sculpted V-hull, customize Solar Amber vs Crimson Aggressor liveries, and fly a 90-second training sortie without installing anything.

PHASE III // CLOUDFLARE EDGE WORKERS + D1 DB

Global Ace Leaderboard & Ghosts

Cloudflare Workers and D1 database host a lightweight global leaderboard. Godot reports authenticated sortie times and PvP win streaks via HTTPRequest. Pilots can download top-ranked flight ghost trajectories to race against rival flight paths in-game.

// DYNAMIC CONTENT SYNC //
AWACS Daily Operation Feed

Cloudflare Pages Functions serve dynamic mission modifiers (/api/daily_sortie.json). On boot, the game pulls daily weather variations, high-density minefields, and tactical bounties generated by the web community.

ONLINE UPLINK READY
[ REAL-TIME FLIGHT TELEMETRY & SORTIE LOGS ]

COMBAT STATS & SERVICE RECORD

Tactical performance dossier tracking dogfight victories, air-to-air kills, career flight time, and recent combat engagements synchronized across your local Godot station and the Cloudflare Edge network.

404th Wing
// SOL ORBITAL DIRECTORATE //

VANGUARD-LEAD

FLIGHT LIEUTENANT // 404TH STRIKE WING
LOCAL TELEMETRY
CAREER SORTIES 0 Missions & Battles
DOGFIGHT WINS 0 PvP / AI Victories
BATTLES LOST 0 Combat Defeats
WIN RATE 0.0% Victory Ratio
AIR-TO-AIR KILLS 0 Hostiles Destroyed
FLIGHT TIME 00m 00s Time in Envelope
PREFERRED AVIONICS AZERTY Input Layout
HIGHEST SORTIE M01 Campaign Clearance
⚔️ RECENT COMBAT ENGAGEMENTS & DOGFIGHTS
// LAST 10 SORTIES //
TIMESTAMP THEATER / OP OUTCOME KILLS DURATION AVIONICS
NO COMBAT SORTIES LOGGED YET. DEPLOY INTO COMBAT OR PAIR PHONE TO RECORD FLIGHT TELEMETRY.
STABLE COMPILED ALPHA READY

DEPLOY INTO THE BATTLESPACE

Download the compiled Windows 64-bit binaries for Project Vanguard v0.8.1-alpha. Includes all 8 campaign missions, split-screen co-op, and LAN multiplayer.

RECOMMENDED FLIGHT HARDWARE
OS: Windows 10/11 (64-bit) or Linux
GPU: Vulkan 1.2+ Compatible (GTX 1060 / RX 580+)
CPU: Quad-Core 2.8GHz or higher
Memory: 8 GB RAM / 500 MB Storage