SYSTEMS: ONLINE
v0.8.0-ALPHA
DISPATCH: v0.8.0-alpha // LIVE ON GITHUB

PRECISION IN THE VOID.
FIREPOWER IN THE ENVELOPE.

An autonomous, $0-cost end-to-end 3D aerospace asset pipeline and military combat flight simulator. Parametric CAD solids in Fusion 360 engineered directly into game-ready fighters with procedural lift physics, split-screen co-op, and LAN dogfights in Godot 4 and Unreal Engine 5.

Flight Engine Godot 4.7.2
Campaign 8 Full Sorties
Multiplayer Split-Screen & LAN
Port Ready Unreal Engine 5
Vanguard Sculpted V-Hull Interceptor
ACQUISITION // V-HULL 7-STATION
4X WING STRIKE MISSILES
SOL ORBITAL DIRECTORATE 404TH WING // AIRFRAME READY
[ TACTICAL COMBAT EXPANSION // v0.8.0 ]

MULTIPLAYER, DROP-IN CO-OP & LAN ARENA

Dogfight locally with dual controllers or fly wingman formation in the full campaign. Zero router port forwarding, seamless drop-in verification, and dual-viewport rendering.

01

Campaign Drop-In Co-Op

Every sortie starts in full screen. Player 2 joins dynamically in real time when secondary controls (Gamepad 2, NumPad, or IJKL) are pressed.

  • ▶ Solar Amber wingman livery
  • ▶ Starboard wingman formation spawn
  • ▶ 5-second field repair respawn loop
  • ▶ Dynamic threat AI target distribution
02

1v1 Split-Screen Arena

First-to-5 confirmed kills dogfight arena. Switch layout between Horizontal (Top/Bottom) and Vertical (Left/Right) on the fly via F2.

  • ▶ Dual independent cameras & HUDs
  • ▶ Mutual radar lock & missile seeker cone
  • ▶ Isolated device haptic rumble
  • ▶ Shared World3D zero-overhead physics
03

Zero-Config LAN P2P

High-performance ENet multiplayer architecture on UDP port 7779 with autonomous background UDP discovery beacons on port 7778.

  • ▶ Zero port forwarding needed on LAN
  • ▶ 20Hz snapshot interpolation
  • ▶ Synchronized RPC gunfire & missiles
  • ▶ Dedicated in-game LAN server browser
Interactive Viewport Simulator

LAYOUT: HORIZONTAL (TOP / BOTTOM)

VIEWPORT 1 // PLAYER 1 (FLIGHT LEAD)
CYAN TACTICAL OVERLAY Heading 045° | Cruise 65 m/s | Lock Ready
VIEWPORT 2 // PLAYER 2 (WINGMAN / AGGRESSOR)
SOLAR AMBER AVIONICS Wingman Formation Established | Armed

Both viewports share the native World3D rendering context without duplicating entity nodes.

[ THE ASCENSION WAR OPERATIONS ]

8-MISSION CAMPAIGN DOSSIER

From atmospheric defense against reconnaissance swarms to deep trench conduits and orbital dreadnought strikes. Inspect tactical reconnaissance cards, mission objectives, and atmospheric flight envelopes.

SELECT SORTIE CARD 8 MISSIONS
// OPERATION M01 //

CLOUDBURST

Atmospheric Scramble

Chapter I: Iron Canopy CADET / TACTICAL
Mission Reconnaissance Card
TACTICAL RECON CARD
Operational Theater

Southern Stratospheric Defense Grid // Alt: 8,500m

Atmospheric Conditions

Cloudburst Dawn // Sun Elevation 32°

Primary Objectives
AWACS Command Tactical Briefing

Hostile Helion Combine reconnaissance UCAV swarms have breached the troposphere perimeter. Scramble from Alert-1 readiness, intercept advance patrol bogeys, and eliminate the target drones before their telemetry relays fire.

Rank S: 10,000 PTS // Unlocks M02 Iron Canyon 100% ASSET FEASIBILITY CERTIFIED
[ HARD-SURFACE AIRFRAME SPECIFICATIONS ]

SCULPTED V-HULL INTERCEPTOR

Engineered in Autodesk Fusion 360 using 7-station transverse 3D lofting with a compound V-keel and twin-engine ventral weapons tunnel (0% flat underside).

Top-down CAD Blueprint
CAD SCHEMATIC // TOP-DOWN
LENGTH 10.30 m
WINGSPAN 9.78 m
HEIGHT 2.70 m

Aerodynamic Lift & Keel Geometry

Continuous compound dihedral angles with dual under-fuselage longitudinal stringers. Ventral FLIR/EOTS diamond targeting pod flush with forward nose assembly.

4x Under-Wing Pylon Missile Racks

Equipped with 4 aerodynamic swept pylons holding Vanguard Precision Strike Missiles. Features alternating launch balance (1 → 4 → 2 → 3), proportional navigation homing, and active contrail particles.

Avionics & High-G Tactical HUD

Top compass horizon ribbon (0°..360°), 350m polar radar disc with altitude carrots, timed missile seeker acquisition ring, and dynamic 3-second nitro afterburner capacitor.

Dual Rotary Autocannons (20mm)

High-velocity kinetic cannons firing at 600 RPM with tracer illumination, screen-space target lead prediction reticles, and spatialized 3D cannon audio.

[ ZERO-LATENCY ERGONOMIC INPUT ]

CONTROLS & FLIGHT ENVELOPE

Balanced arcade flight physics modeled after Ace Combat. Aerodynamic lift counters gravity proportionally to forward airspeed, with dynamic stall recovery and seamless keyboard layout auto-detection.

KEYBOARD LAYOUT AUTO-DETECTION AUTODETECT: BE / FR AZERTY
THROTTLE UP / DOWN Z / S
BANK / ROLL Q / D
YAW / RUDDER A / E
AFTERBURNER BOOST LEFT SHIFT
FIRE ROTARY CANNON SPACE / L-CLICK
FIRE STRIKE MISSILE R / R-CLICK
STEERING & PITCH MOUSE 6-DOF
LAYOUT / SPLIT TOGGLE F1 / F2
🎮 DUAL CONTROLLER READY: PlayStation DualSense & Xbox Wireless controllers automatically route to Player 1 & Player 2 with dedicated motor haptics.
DEVICE 0 = LEAD // DEVICE 1 = WINGMAN
[ OPEN SOURCE AUTOMATION ]

AUTONOMOUS CAD-TO-ENGINE PIPELINE

A completely free, $0-cost bridge connecting parametric CAD solids with real-time DCC tools and game engines.

STAGE 01 // CAD

Autodesk Fusion 360

Parametric sketches, compound 3D lofts, and precision solid modeling. STEP and STL export via local HTTP bridge on port 9876.

STAGE 02 // DCC

Blender 4.2 LTS

Automated Smart UV unwrapping, custom split normals, weapon socket placement (SOCKET_), and convex collision hull generation (UCX_).

STAGE 03 // TESTBED

Godot 4 Engine

Native glTF .glb import, procedural lift vs gravity physics, 6-DOF controls, split-screen co-op, and ENet multiplayer networking.

STAGE 04 // TARGET

Unreal Engine 5

Remote execution socket bridge, Nanite auto-import, Lumen PBR materials, and Chaos destruction physics ready.

[ THE CONNECTED WEB PORTAL ECOSYSTEM ]

HOW THIS PORTAL EVOLVES WITH VANGUARD

More than a static brochure. The Project Vanguard web portal is engineered to evolve into a living tactical hub interacting directly with flight saves, telemetry, and Cloudflare edge services.

PHASE I // TELEMETRY CLIENT-SIDE JSON

Black Box Sortie Replay

Drag-and-drop your local vanguard_savegame.json directly onto the web portal. The browser parses telemetry to render 3D flight trajectories, weapon hit-rate breakdowns, and exports high-res pilot scorecard badges with your Rank (S/A/B) for Discord and social sharing.

PHASE II // WEB EMBED GODOT 4 WASM

Instant Browser Hangar & Trial

Leveraging Godot 4.7's WebAssembly export, visitors can launch the 3D Hangar Turntable directly in-browser. Inspect the sculpted V-hull, customize Solar Amber vs Crimson Aggressor liveries, and fly a 90-second training sortie without installing anything.

PHASE III // CLOUDFLARE EDGE WORKERS + D1 DB

Global Ace Leaderboard & Ghosts

Cloudflare Workers and D1 database host a lightweight global leaderboard. Godot reports authenticated sortie times and PvP win streaks via HTTPRequest. Pilots can download top-ranked flight ghost trajectories to race against rival flight paths in-game.

// DYNAMIC CONTENT SYNC //
AWACS Daily Operation Feed

Cloudflare Pages Functions serve dynamic mission modifiers (/api/daily_sortie.json). On boot, the game pulls daily weather variations, high-density minefields, and tactical bounties generated by the web community.

ONLINE UPLINK READY
STABLE COMPILED ALPHA READY

DEPLOY INTO THE BATTLESPACE

Download the compiled Windows 64-bit binaries for Project Vanguard v0.8.0-alpha. Includes all 8 campaign missions, split-screen co-op, and LAN multiplayer.

RECOMMENDED FLIGHT HARDWARE
OS: Windows 10/11 (64-bit) or Linux
GPU: Vulkan 1.2+ Compatible (GTX 1060 / RX 580+)
CPU: Quad-Core 2.8GHz or higher
Memory: 8 GB RAM / 500 MB Storage